The State of Games, Episode 56 – The One About Surprises In My Pocket

Posted by on Dec 13, 2013 in Articles of Note, Game News, State of Games | 4 comments

Whether you’re about to head out on the open road or find yourself about to be crammed into a crowded airplane, many of us think not only about what to take to wear – we also want to know how many games we can fit in that backpack. And that’s what this podcast is all about, Charlie Brown.

Links to important things mentioned on the podcast:

angrybeachThe Unpub

The Dice Hate Me 54-Card Challenge

No Thanks!



The Resistance




Angry Dice

Rise of Augustus

Glory to Rome

Incan Gold

Krosmaster: Arena

Car Wars Mini

Coin Age


Eldritch Horror


Going, Going, Gone

The Capitals



Compounded (It’s here! Get your pre-orders in!)

The Great Heartland Hauling Co. (All copies have been hauled away – but we’re hoping to get more!)

VivaJava: The Coffee Game (Almost sold out!)

Carnival (Currently sold out – but we’re hoping to get more!)


And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

Like what you hear? Subscribe to the State of Games podcast RSS feed!


  1. hmmmmmmm listen tonight or save till monday for work…

    • I hope you listened tonight.

  2. My favorite bring-to-a-restaurant small-footprint games:

    Council of Verona
    Traders of Carthage
    1955: War of Espionage (except that my wife doesn’t like this one)
    Empyrean, Inc.
    Love Letter

    [still listening as I type this…]

  3. To T.C.’s point about games like “Apples to Apples” except that the judge knows who played which card: There are two Kickstarters I reported about on Dice Tower News that I think are fundamentally flawed for that reason.

    The first, on DTN Episode 186, was “Slash: Romance Without Boundaries,” in which a judge plays a card depicting a character from literature, pop culture, or history, and then each player throws out a character that they propose would have a romantic relationship with the judge’s character. Each player makes his case and describes some romantic episode, and then the judge picks the winner.

    The second, on DTN #192, was “Clusterfight,” in which players argue over who would win a hypothetical fight, such as between Batman and the Pope – and then players can influence the fight by throwing in conditions like giving Batman uncontrollable vomiting or giving the Pope a blind rage. Then the players argue about how the fight would turn out, place bets on who would win … and then the judge picks a winner.

    Those, to me, are broken game concepts. The people who make games like that are trying to create a context for a social discussion about hypothetical situations, but end up with a game construct that amounts to one person picking a winner. So, bad games. It bugs me that people fund games like that.

    (Okay, I guess this ended up me going on a rant. Thanks, T.C., for pushing that button.)

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