The State of Games, Episode 61 – The One About Whatever

Posted by on Mar 21, 2014 in Articles of Note, Game News, State of Games | 6 comments

stateofgameslogonewSometimes we have moments of brilliance on The State of Games. We come up with timely, intelligent points of debate and spend precious moments wringing every bit of knowledge we can muster in an effort to bring something new to the hobby and to our listeners. I’m here to tell you, this podcast isn’t one of those moments. But if you like three guys being random and silly, have we got a show for you.

Links to important things mentioned on the podcast:

The Rabbit Kickstarter!

The Unpub Network

The Dice Hate Me 54-Card Challenge

The Dice Hate Me 54-Card Challenge Finalists

Ad Magic

Brew Crafters

Concept

Euphoria

Battlestar Galactica

Formula D

The Capitals

VivaJava Dice

Something From Nothing

The Mensa Select Awards

 

ALSO, OUR KICKSTARTER ALL STARS:

Compounded (It’s here! Get your pre-orders in!)

The Great Heartland Hauling Co. (All copies have been hauled away – but we’re hoping to get more!)

VivaJava: The Coffee Game (Almost sold out!)

Carnival (Currently sold out – but we’re hoping to get more!)

 

And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

Like what you hear? Subscribe to the State of Games podcast RSS feed!

 

    6 Comments

  1. downloading for Monday! Cant wait to start hearing more about on here

  2. “more about REDACTED” that is

  3. That second colon has sooooo much personality…!

  4. Do you guys check the BGG guild for your podcast? I just posted a question there about ep61 and emergent game play. Thanks for the interesting conversation.

  5. That’s exciting news about Compounded being considered for Mensa Select. Congrats to Darrell. Ok. I’ve sent in a correction request on behalf of T.C.’s VJ:TCG:TDG. What a bunch of BGG silliness about formatting. Lighten up guys.

  6. Not sure if I agree with your definition of “emergent game play.” Just because a new strategy develops from repeated play doesn’t make it “emergent” (in my understanding of the word). Dominion isn’t “emergent” if the strategy that develops is a stable, constant strategy. (My friend Grant Greffey would call it a “degenerate” strategy if any deviation from the strategy means losing the game.)

    To me, “emergent” means that complexity develops from simple rules in unexpected ways. Ants exhibit emergent behavior because each individual ant operates on some pretty basic rules (or “algorithms”), but ant colonies develop complex, evolutionary behavior. So Chess and Go would exemplify emergent game play, because complex strategies and counter-strategies evolve over time, and there is no fixed pattern of gameplay. I think social games might be conducive to emergent game play when people get to know each other and try to finesse and out-think each other.

    All that being said, I like T.C.’s definition of a micro-game as a minimalist structure that emphasizes emergent play. I do think that Love Letter moves in that direction, although there is, I think, a limit to how far the tactics can evolve. Citadels might be a better example of emergent play with its hidden identities and second-guessing, except that it has too many district cards to be a micro-game.

    Fun topic!

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